A new documentary game project War Today: Five-Day War is new project of international game design team led by Aarre Games Ltd. Something you must not miss. Beautiful graphics, astonishing models, high-quality content. Not to mention goal of absolute accuracy. Click READ MORE to find out more.




 

In history, there is always the question “what if?” What if the Greeks had lost to the Persians, what if Napoleon had conquered England, what if the Battle of Britain had been lost? In Operation Apocalypse, we ask one of the most intriguing questions of all: What if Hitler had been assassinated? This is where our story begins.



 

One huge mod has been released. Word is: GZM-7. Some of you might remember GZM 5.5. This is huge leap forward. Over 1500 units, some 130 maps, big number of infantry types, many buildings and objects, changed gameplay.



 

Have you ever heard for JNA mod? You did? Great, you will get more info about it.
You didn't? Well, let me introduce it to you.


JNA 1987 Mod is the newest creation of the young developing team. Already they have managed to amaze me. Scope of their project is fictional global conflict in 1987., with aim of presenting Yugoslav Peoples Army or Jugoslovenska Narodna Armija. Very strong army, comprised of heavy equipment, with modern doctrines, multiethnical troops with strong ideology.


 

Around 6 and a half years have passed since our great game Blitzkrieg went into the sales and we have got a great basis for modifying and enjoying strategy: battles with dozens of tanks, hundreds of troops, airplanes screaming while bombing from the sky - all in front of you, under your control.

For that we thank Nival and CDV for bringing us this.

I wish all of you very happy New Year, everything best in the upcoming year and many more hours ofr happines. Be sure to keep your Blitzkrieg instalation on: we are expecting many new projects come to the release. Fall Weiss, Apocalypse, JNA, GZM...we are staying here and waiting for more Blitzkrieg fun. Our devoted friends, players and modders: keep up with your work, enjoy the life and Blitzkrieg like so far.

Long live Blitzkrieg and all it's players. Cheers.


 

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Road Tutorial
User Rating: / 2
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Friday, 27 February 2009 10:50

Road tutorial - Blending and using in different purposes


1. Making normal road(road size)

Now, i saw many roads on maps that are bigger than airfield runway. I personally don't like it but, 100 people, 100 tastes Wink

This is how to make "normal" road

First, place road

Road

Then i place two trucks one near other...that's two way road, nice to have it.

Road
 
 
2. Fading road
First, place a road. Take a look of red dots for road placement, place them like i did. 

Road
 
Now click and set it up (or click Enter button) .You'll have this:
Road
 
Road opacity should be 100% by default. However, if you have changed it during mapping, go to the Roads tab in Map Editor and set opacity to 100%.


Road
 

Select "Single point" in the menu on your left, above the road types. Now, right mouse button click and hold on yellow dots, i marked them, left or right, doesn't matter. 

Road
 
Now, move your mouse (while still holding right button) down. You will see effect like this:

road

You have one part of the road fading away. Next is to place another road, different type next to it and place it but this time we will place dot nmb. 5 on the opposite side. Make it fade just like you did on dirt road, by pressing and holding right mouse button on the yellow circle and moving mouse toward you.

road
 
 
Now, select "All points" on your menu to the left, above the road types. Left click on any red dot of asphalt road and pull it toward dirt road and place it there like this

road

Voilla, you have two roads linked real nice...  Now it's all up to your creativity. Wink

 

3. Making different uses for roads

Now, you have also some different purposes for roads, first let's make it on trench. Place a trench and paint around it with "Dark ground texture like i did

 

trench

 

Now, use "Road_path" type of road ( make sure Opacity is 80% or higher) and place dots like i did

trench

Now set the road and let's finalize it. You will get this:
trench

Now, set up "All points" and left click and hold on any yellow points. Move mouse toward you and you will see road is widening. You will get something like this:

trench

You have entrenchment with nice ground around it. Someone will like it, some not. It's up to your creativity to edit it and make it look better.

4. Some examples of road fitting to the ground

road purpose

road purpose

road purpose

You can also download this tutorial in Word DOC format.

DOWNLOAD

 

 
 
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